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Category Archives: video games

The Currency of Games: The real world cost of in-game purchases

A new item introduced in World of Warcraft lets players purchase a month of playing time for the real-life price of $20, which they can then sell to other players in-game in exchange for virtual currency. It’s an exchange of real money for a virtual currency that has in-game value but none in the physical, ‘real’ world – and it makes me incredibly uneasy. Read more »